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In the Tools panel, select the Pencil tool. Choose Smooth from the Pencil Mode menu at the bottom of the Tools panel. In the Properties panel, select a dark brown stroke color. In the Fill And Stroke section of the Properties panel, enter 15 for the stroke size. From the Style menu, choose Solid, and from the Width menu, choose the thick and thin profile, Width Profile 2.
Tip Edit variable-width lines as you would any other stroke. Use the Selection or Subselection tool to bend the curves or move the anchor points.
Draw a few wavy lines above the coffee. Animate renders each line with a thick-and-thin width. Although it appears as a complicated shape, the entire object is a single selectable stroke. Editing the width of lines You can finesse where the bulges appear in your lines, and how much of a bulge there is. Use the Width tool to make those edits. In the Tools panel, select the Width tool. Move your mouse pointer over one of your variable-width strokes. Anchor points appear along the line to show you where the thick and thin portions of the line are located.
Drag the handles at any anchor point to change the width of the line. Exaggerate some of the restrictions and bulges.
Drag an anchor point along the stroke to move its location. Drag anywhere along the stroke to add a new anchor point and define the width at that location. Animate displays a small plus sign next to your pointer to indicate that you can add an anchor point. Using swatches and tagged swatches Swatches are predefined samples of color. Tagged swatches are specially marked swatches that are linked to the graphics on your Stage that are using them. If you change a tagged swatch in your Swatch panel, all your graphics that use the tagged swatch will be updated.
Select the Selection tool and click one of the variable-width strokes above your coffee mug. The Swatches panel opens, showing the default colors with gradients in the bottom row. A new swatch appears with the exact color of the coffee wisp that you selected. The Tagged Color Definition dialog box appears. Enter coffee steam in the Name field and click OK. The dialog box closes and a new tagged swatch appears in the Tagged Swatches section of the Swatches panel.
Select the Selection tool and, holding down the Shift key, click every coffee wisp above the mug. Open the Swatches panel. Select the coffee steam tagged swatch. The selected graphics use the tagged swatch as their color. In the Properties panel, a tagged swatch is indicated by the white triangle in the lower-right corner of the color. Updating tagged swatches The real power of tagged swatches is apparent when you have to make updates to your project.
Since each wisp uses a tagged swatch, you can simply update the color of the tagged swatch and all graphics using that tagged swatch will update. In the Tagged Swatches section of the Swatches panel, double-click the coffee steam tagged swatch. The Tagged Color Definition dialog box opens with the name and color information. Change the color to a different shade of brown and a different Alpha, or transparency, value. The new color appears in the top half of the color preview window.
Click OK to close the dialog box. The new color information is saved and all the graphics using the tagged swatch update to the new color. For more precise control, you can use the Pen tool. First, change the Stage background to a light brown color CC Drag the layer to the bottom of the layer stack and then lock all the other layers.
In the Tools panel, select the Pen tool. Choose Hairline from the Style menu and Uniform from the Width menu. Begin your shape by clicking off the left edge of the Stage to establish the first anchor point. Keep holding the mouse button and drag in the direction you want the line to continue. You will drag out a direction line from the new anchor point, and when you release the mouse button you will have created a smooth curve between the two anchor points. Continue to move the mouse to the right across the Stage, pressing and dragging out direction lines to build the outline of the wave.
Keep going past the right edge of the Stage and click once to set a corner point. You have drawn the top edge of your wave; now you need to complete the shape by drawing the bottom. Click once below the previous corner point, and then draw a wavy line back to the left across the Stage, similar but not exactly parallel to the first curved line. Take care not to place your anchor points directly under the anchor points in the upper line so that the wave has a free-form outline. Continue the lower wavy line past the left edge of the Stage and click below the initial anchor point to place another corner point.
Close your shape by clicking the first anchor point. Select the Paint Bucket tool. Set the Fill color to a dark brown. Click inside the outline you just created to fill it with color. Select the Selection tool, and double-click the outline to select all of it. Press the Delete key to remove the stroke. It takes practice to get used to the Pen tool. Use the Selection tool or the Subselection tool to refine your curves.
Hover over a line segment and look at the arced line segment that appears near your pointer. This indicates that you can edit the curve. If a right-angle segment appears near your cursor, this indicates that you can edit the corner point. Drag the curve to edit its shape. In the Tools panel, select the Subselection tool.
Click the outline of the shape. Drag the anchor points to new locations or move the handles to refine the overall shape. Lengthening the handles makes the curve flatter. Tilting the handles changes the direction of the curve. Deleting or adding anchor points Use the hidden tools under the Pen tool to delete or add anchor points as needed. Press and hold the Pen tool to access the hidden tools under it. Select the Delete Anchor Point tool. Click an anchor point on the outline of the shape to delete it.
Select the Add Anchor Point tool. Click the curve to add an anchor point. Creating paths with the Pen tool You can use the Pen tool to create paths that are straight or curved, open or closed. Understanding the elements of a path and how to create those elements with the Pen tool makes paths much easier to draw. Creating a straight line. To create a straight path, click the mouse button. The first time you click, you set the starting point.
Each time that you click thereafter, a straight line is drawn between the previous point and the current point. To draw complex straight-segment paths with the Pen tool, simply continue to add points. Creating a curved line. Curved line segment B.
Direction point C. Direction line D. Selected anchor point E. Unselected anchor point Creating a closed path. To create a curved path, start by pressing the mouse button to place an anchor point, then drag to create a direction line for that point and release the mouse button. Then move the mouse to place the next anchor point and drag out another set of direction lines. At the end of each direction line is a direction point; the positions of direction lines and points determine the size and shape of the curved segment.
Moving the direction lines and points reshapes the curves in a path. Smooth curves are connected by anchor points called smooth points. Sharply curved paths are connected by corner points. When you move a direction line on a smooth point, the curved segments on both sides of the point adjust simultaneously, but when you move a direction line on a corner point, only the curve on the same side of the point as the direction line is adjusted.
When a path contains more than one segment, you can drag individual anchor points to adjust individual segments of the path, or select all of the anchor points in a path to edit the entire path. Use the Subselection tool to select and adjust an anchor point, a path segment, or an entire path.
Closed paths differ from open paths in the way that you end each one. To end an open path, select the Selection tool or press Escape. Closing a path automatically ends the path. You can apply transparency to either the stroke or the fill. Modifying the Alpha value of a fill 1. Select the Selection tool and select the shape in the dark brown wave layer.
The Paste In Place command puts the copied item in the exact same position from where it was copied. Move the pasted shape slightly to the left or to the right so the crests of the waves are somewhat offset. Select the fill of the shape in the light brown wave layer. The color swatch in the Color panel previews your newly selected color. Transparency is indicated by the gray grid that you can see through the transparent color swatch.
Tip You can also change the transparency of a shape from the Properties panel by clicking the Fill Color icon and changing the Alpha value in the pop-up color picker. For a more painterly approach, use the Paint Brush tool. The Paint Brush tool allows you to make shapes that are more organic and free-form as well as shapes with regularly repeating patterns for borders and decorations. And, as with other graphics created with Animate, the shapes you create with the Paint Brush tool remain fully vector based.
In the timeline, add a new layer on top of your other layers and rename it chalk. Select the Paint Brush tool. In this example, we chose a vibrant yellow. In the Fill And Stroke section, enter 15 for the stroke size. Now, to choose your brush style, click the Brush Library button to the right of the Style menu.
The Brush Library panel opens. Select a category to see the subcategories, and select a subcategory to view the individual brushes. The Charcoal — Thick brush is added to the Style menu in the Properties panel, and it becomes the currently active brush style.
Select the Selection tool and move your coffee mug and its aroma to the side to make some room. Select the chalk layer, and then select the Paint Brush tool. Now for the fun. If you double-click a letter with the Selection tool, you can edit the path of the letters. You can also use the Subselection tool to edit the vector path of the paintbrush mark.
Push and pull on the stroke, move, or edit it with the Transform tool just like you would any other vector shape. Create a new layer above all your other layers and rename it border. Select the Line tool. Click the Stroke color swatch in the Properties panel and select a muted brown or orange color that would harmonize well with the rest of the background graphics. In the Properties panel, click the Brush Library button next to Style.
The Brush Library panel opens, unless it is already open. If you find something more appealing, feel free to select it instead. Double-click your choice. The Dashed Square 1. Create a long horizontal line at the top edge of the Stage and another one at the bottom of the Stage. Tip Hold Shift while drawing with the Line tool to constrain the tool to horizontal or vertical lines. The dashed regular pattern at the top and bottom of the Stage provides a nice contrast to the curves and chalk-style lettering.
Editing and creating your own Art or Pattern brush You might not find a brush to your liking in the Brush Library, or you may need something very specific for your project. In either case, you can edit an existing brush or you can create an entirely new one. Pattern brushes repeat a shape over the length of a stroke whereas Art brushes stretch the base art over the length of the stroke.
The Paint Brush Options dialog box appears, with multiple controls for refining how the brush applies the base shapes. Art brushes and Pattern brushes have different options. Experiment with different spacing, how the shapes repeat or stretch to fit, or how corners and overlaps are handled.
To create an entirely new brush, first create some shapes on the Stage that you want to base your brush on. For example, if you want to create a train track, create the base art that repeats for a Pattern brush. The Paint Brush Options dialog box appears.
From the Type menu, you can choose either Art Brush or Pattern Brush, and then refine the brush options. The preview window shows you the results of your chosen options. Enter a name for your new brush and click Add. Your new brush will be added to your Style menu and available for you to use. Click the Manage Paint Brushes button in the Properties panel.
Select the brushes you want to delete or save to your Brush Library. You cannot delete a brush that is currently in use. Pressure-sensitive graphics tablets Animate supports input from pressure-sensitive tablets, such as the Wacom graphics tablets, to control variable-width strokes or the Art or Pattern brushes. Pressing harder with the stylus creates fatter strokes, whereas pressing lightly results in thinner strokes.
You can adjust the tilt or sensitivity percentages in the Paint Brush Options dialog box to modify the range of thicknesses in the shapes you create. Try drawing with a stylus on a tablet with variable-width strokes enabled for a natural, intuitive way of creating vector images. In Animate, you can do the same thing with the Stage using the Rotation tool. The Rotation tool is grouped under the Hand tool in the Tools panel. Select the Rotation tool and click the Stage to specify the pivot point, indicated by a crosshair.
Once the pivot point has been established, drag the Stage to rotate it to your desired angle. Click the Center Stage button at the top of the Stage to reset the Stage to its normal orientation. When you create static text on the Stage and publish to an HTML5 project, Animate automatically converts fonts into outlines.
The downside is that too much text can bloat your file size. Use dynamic text to leverage web fonts available either through Adobe Fonts formerly Typekit or Google Fonts. Thousands of high-quality fonts are available to you through your Creative Cloud subscription, and the fonts are hosted by Adobe and accessible directly through the Properties panel within Animate.
High-quality open source fonts are available through Google Fonts, which are hosted on Google servers. Select the top layer. Select the Text tool. Begin typing. Enter Taste the difference. The text may not fit, or it might not be the size or font that you want.
Exit the Text tool by selecting the Selection tool. Add three more pieces of smaller text on the Stage in the same layer just below your tag line: Coffee, Pastries, and Free Wi-Fi. Make sure you have an Internet connection because Animate retrieves the list of available fonts from the web. The processes for adding an Adobe font and a Google Font are very similar. Choose Google Fonts from the menu that appears.
Animate displays the Google Fonts dialog box. The list of fonts can be very slow to load. Be patient! Choose Alphabet from the Sort By menu. The list of Google fonts on the right is displayed alphabetically. You can choose to sort by date, by popularity, or by other criteria. The Google Fonts are listed with a sample sentence fragment. You can scroll through the font families with the scroll bar on the right.
You can also search for specific fonts or use the Category menu to narrow your search. For now, peruse the range of typefaces and pick one that you think would suit this banner ad. Click the name of your preferred font under the sample text, then click Done.
The dialog box closes and the selected Google font will be added to your Animate project. In the Properties panel, Character section, choose the newly added web font from the Family menu. Web fonts are listed at the very top of the menu. Your selected Google font is applied to the text box on the Stage. Choose a color that works nicely with the composition.
Select the other three pieces of text and use the Family menu to apply the same web font. Removing a web font If you change your mind, you can easily remove a Google web font and choose a different one. Select all the text that uses the web font you want to remove.
Deselect the font by choosing a different one. Click the Selected Fonts tab. Animate displays all the fonts, indicated by a blue checkmark, that have been selected for your project. In this example, the Google font Architects Daughter is selected because it was previously added to our project. You must deselect a font from every bit of text before removing it from your project.
Deselect the font by clicking it. Now, no fonts are displayed in the Selected Fonts area. Click Done. The Add Web Fonts dialog box closes.
The web font is removed from the Family menu in the Properties panel. Matching the color of an existing object If you want to match a color exactly, you can use the Eyedropper tool to sample a fill or a stroke.
After you click an object with the Eyedropper tool , Animate automatically switches to the Paint Bucket tool or the Ink Bottle tool loaded with the selected color and associated properties that you can apply to another object. Select the Eyedropper tool. Click the fill of the shape in the dark brown wave layer.
The three selected pieces of text change color to match the fill of the dark brown wave layer. Using the same colors helps to unify the composition. Aligning objects The Align panel, as you might guess, aligns any number of selected objects horizontally or vertically. It can also distribute objects evenly. Select the first small piece of text, Coffee. Move the text box left or right until smart guides appear. Align the left edge of the selected text with the left edge of the larger text above it.
Select the third small piece of text, Free Wi-Fi. Move the text left or right until smart guides appear. Align the right edge of the selected text with the right edge of the larger text above it. Shift-click all three small pieces of text to select them. Deselect the Align To Stage option, if it is selected. Click the Align Bottom Edge button. Animate aligns the bottom edges of the text.
Click the Space Evenly Horizontally button. The selected text is adjusted so that the spaces between them become uniform. Using rulers and guides You may want to be more precise in your placement of your graphics.
In Lesson 1, you learned how to use the x and y coordinates in the Properties panel to position individual objects. Another way to position objects on the Stage is to use rulers and guides.
Rulers appear on the top and left edge of the pasteboard to provide measurement along the horizontal and vertical axes. Guides are vertical or horizontal lines that appear on the Stage but that do not appear in the final published movie. Horizontal and vertical rulers measured in pixels appear along the top and left edges of the pasteboard. As you move objects on the Stage, tick marks indicate the positions of their bounding boxes on the rulers.
Move your mouse pointer over the top horizontal ruler or the left vertical ruler and drag a guide onto the Stage. A colored line appears on the Stage that you can use as a guide for alignment. Double-click any guide with the Selection tool to call up the Move Guide dialog box to enter pixel values for precise guide positioning.
Objects will now snap to any guides on the Stage. This prevents you from accidentally moving them. You could copy the existing cup and paste it into the document, but that would add to the size of your file and performance can suffer. Instead, a better approach is to convert your coffee cup into a symbol so you can use it over and over again. A symbol is a reusable asset that you can use for special effects, animation, or interactivity.
Animate uses three kinds of symbols: graphic, button, and movie clip. You can use a symbol countless times in a project, but Animate includes its data only once.
That means that symbols can reduce file size and download time for many animations. Symbols are listed in the Library panel. When you drag a symbol to the Stage, Animate creates an instance of the symbol, leaving the original in the library. Animate will create a smooth fade-in effect. The cityscape instance on the Stage becomes totally transparent.
The cityscape instance on the Stage becomes totally opaque. Animate interpolates the changes in both position and transparency between the two keyframes. Animating filters is no different from animating changes in position or changes in color effect. You simply set the values for a filter at one keyframe and set different values for the filter at another keyframe, and Animate creates a smooth transition.
Click the upper-right side of the Stage to select the transparent instance. Or, click the woman layer in the Timeline to highlight it; then click within the outline that appears on the Stage. Set the Blur X and Blur Y values to 20 pixels. The woman instance is blurred throughout the motion tween. Animate establishes a keyframe for filters at frame The Blur filter changes from the keyframe at frame to the keyframe at Animate creates a smooth transition from a blurry instance to an in-focus instance.
Understanding property keyframes Changes in properties are independent of one another and do not need to be tied to the same keyframes. That is, you can have a keyframe for position, a different keyframe for the color effect, and yet another keyframe for a filter. Managing many different kinds of keyframes can become overwhelming, especially if you want dif- ferent properties to change at different times during the motion tween.
Fortunately, Animate CC provides a few helpful tools for keyframe management. When viewing the tween span, you can choose to view the keyframes of only cer- tain properties. For example, you can choose to view only the Position keyframes to see when your object moves. Or, you can choose to view only the Filter keyframes to see when a filter changes. Right-click a motion tween in the Timeline, choose View Keyframes, and then select the desired property among the list.
You can also choose All or None to see all the properties or none of the properties. When inserting a keyframe, you can also insert a keyframe specific to the property you want to change. Right-click a motion tween in the Timeline, choose Insert Keyframes, and then select the desired property.
You can also view an advanced panel, called the Motion Editor, to see and edit how the different properties of your object change over the course of the motion tween.
These kinds of changes are made with the Free Transform tool or with the Transform panel. The car will start small, and then become larger as it appears to move forward toward the viewer. The transformation handles appear around the instance on the Stage. The car becomes totally transparent. The current layer becomes a tween layer. A new keyframe is automatically inserted at frame to indicate the change in transparency. You have used Animate to tween the change in position and the change in scale as well as the change in transparency from frame 75 to frame Motion presets If your project involves creating identical motion tweens repeatedly, Animate allows you to save and reuse motion tweens as presets.
For example, if you want to build a slideshow where each image fades out in the same manner, you can save that transition as a motion preset.
Alternatively, right-click the motion tween and choose Save As Motion Preset. Animate provides a number of motion presets that you can use to quickly build sophisticated animations without much effort. Changing the Path of the Motion The motion tween of the left car that you just animated shows a colored line with dots indicating the path of the motion.
You can edit the path of the motion easily to make the car travel in a curve, or you can move, scale, or rotate the path just like any other object on the Stage. To better demonstrate how you can edit the path of the motion, open the sample file 04MotionPath.
Moving the path of the motion You will move the path of the motion so the relative movement of the rocket ship remains the same but its starting and ending positions change. The path of the motion becomes highlighted. The relative motion and timing of the animation remain the same, but the starting and ending positions are relocated.
Transformation handles appear around the path of the motion. You can make the path smaller or larger, or rotate the path so the rocket ship starts from the bottom left of the Stage and ends at the top right. Editing the path of the motion Making your objects travel on a curved path is a simple matter.
You can either edit the path with Bezier precision using anchor point handles, or you can edit the path in a more intuitive manner with the Selection tool. The handle on the anchor point controls the curvature of the path. Make the rocket ship travel in a wide curve. Select the Selection tool and make sure the path is deselected. Move your pointer close to the path of the motion. A curved icon appears next to your pointer, indicating that you can edit the path.
Drag the path of the motion to change its curvature. Choose the spots where you drag carefully! Each drag breaks the path into smaller segments, making it harder to achieve a smooth curve. Mastery will come with practice. In the motion picture splash page project, the orientation of the car is constant as it moves forward. However, in the rocket ship example, the rocket ship should follow the path with its nose pointed in the direction in which it is heading. Orient To Path in the Properties panel gives you this option.
Animate inserts keyframes for rotation along the motion tween to orient the nose of the rocket ship to the path of the motion. Use the Free Transform tool to rotate its initial position so that it is oriented correctly. This means that an object and its motion are independent of each other, and you can easily swap out the target of a motion tween.
Select the object that you want to swap on the Stage. In the Properties panel, click the Swap button. In the dialog box that appears, choose a new symbol 2 Click OK. Animate will swap the target of Animate replaces the rocket ship with the alien.
The motion remains the same, the motion tween. Creating Nested Animations Often, an object that is animated on the Stage will have its own animation. For example, the wings of a butterfly moving across the Stage may flap as it moves. Or the alien that you swapped with the rocket ship could be waving his arms. These kinds of animations are called nested animations, because they are contained inside the movie clip symbols.
Movie clip symbols have their own Timeline that is inde- pendent of the main Timeline. The alien appears in the middle of the Stage. In the Timeline, the parts of the alien are separated in layers.
A keyframe is inserted at the end of the motion tween. The left arm rotates smoothly from the resting position to the outstretched position. Right-click his right arm and choose Create Motion Tween.
Animate inserts a keyframe at the end of the motion tween. The arm rotates smoothly from the resting position to the outstretched position. To prevent the looping, 11 Click the Scene 1 button in the Edit bar at the top of the Stage to exit symbol- you need to add code to tell the movie clip editing mode. Timeline to stop on its Your animation of the alien raising his arms is complete. Wherever you use the last frame. JavaScript in later lessons.
But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently. It will only play if there are sufficient frames on the main Timeline where the instance is placed.
Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations.
Using the Frame Picker for phonemes If animated characters talk, their mouth will be synchronized with their words. Each sound, or phoneme, is produced by a different mouth shape. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. You can store each mouth position as a keyframe in a graphic symbol. Share from cover. Share from page:. Flag as Inappropriate Cancel. Delete template? Are you sure you want to delete your template?
Cancel Delete. Cancel Overwrite Save. Terms of service. You can also click the Clip Content Outside The Stage button to crop the graphic elements that fall beyond the Stage area to see how your audience will view your final project.
You can also choose different magnification view options from the menu just above the Stage. The Stage color, along with document properties such as the Stage dimensions and frame rate, is available in the Properties panel, which is the vertical panel just to the right of the Stage. In the Properties pane of the Properties panel, note that the dimensions of the current Stage are set at x pixels, which you chose when you created the new document.
Also in the Properties pane, click the Background Color box next to Stage: and choose a new color from the color palette. Choose dark gray Your Stage is now a different color. You can change the Stage properties at any time. Working with the Library Panel The Library panel is accessible from a tab just to the right of the Properties panel. The Library panel is where you store and organize symbols created in Animate, as well as imported files, including bitmaps, graphics, sound files, and certain video clips.
Symbols are graphics used frequently for animation and for interactivity. About the Library panel The Library panel lets you organize library items in folders, see how often an item is used in a document, and sort items by type.
When you import items into Animate, you can import them directly onto the Stage or into the library. However, any item you import onto the Stage is also added to the library, as are any symbols you create. You can then easily access the items to add them to the Stage again, edit them, or see their properties. In the Import To Library dialog box, select the background.
Animate imports the selected PNG image and places it in the Library panel. Continue importing photo1. You can also hold down the Shift key to select multiple files and import all of the images at once. The Library panel displays all the imported images with their filenames and a thumbnail preview. These images are now available to be used in your Animate document.
Adding an item from the Library panel to the Stage To use an imported image, simply drag it from the Library panel onto the Stage. Select the background. Drag the background. Understanding the Timeline In the default Essentials workspace, the Timeline is located below the Stage.
As do films, Animate documents measure time in frames. As the movie plays, the playhead, shown as a red vertical line, advances through the frames in the Timeline.
You can change the content on the Stage for different frames. The frame 30 number, as well as the time in seconds, is always displayed above the Timeline. At the bottom of the Timeline, Animate indicates the selected frame number, the current frame rate how many frames play per second , and the time that has elapsed so far in the movie. The Timeline also contains layers, which help you organize the artwork in your document.
At the moment, your project has only one layer, which is called Layer 1. Think of layers as multiple film strips stacked on top of one another. Each layer can contain a different image that appears on the Stage, and you can draw and edit objects on one layer without affecting objects on another layer. The layers are stacked in the order in which they overlap each other so that objects on the bottom layer in the Timeline are on the bottom of the stack on the Stage.
You can hide, lock, or show the contents of layers as outlines by clicking the dots in the layer under the layer option icons. When you want to see more layers, choose Short from the Frame View menu in the upperright corner of the Timeline.
The Short option decreases the height of frame cell rows. The Preview and Preview In Context options display thumbnail versions of the contents of your keyframes in the Timeline. In this book, we show the Timeline frames in their default size of Normal. The slider adjusts the size of the frames so you can see more or less of the Timeline. Select the existing layer in the Timeline, called Layer 1. Double-click the name of the layer to rename it, and type background.
Click outside the name box to apply the new name. Click the dot below the lock icon to lock the layer. Locking a layer prevents you from accidentally moving or making changes to whatever is inside that layer. A lock icon appears in the layer. Adding a layer A new Animate document contains only one layer, but you can add as many layers as you need. Objects in the top layers will overlap objects in the bottom layers. Select the background layer in the Timeline.
You can also click the New Layer button below the Timeline. A new layer appears above the background layer. Double-click the new layer to rename it, and type photo1. Your Timeline now has two layers. The background layer contains the background photo, and the newly created photo1 layer above it is empty. Select the top layer, called photo1. Drag the library item called photo1. Rename the third layer photo2.
Note As you add more layers and your overlapping graphics become more complicated, click the dot below the eye icon in your layer to hide the contents of any layer.
Double-click the Layer icon to modify the level of transparency in the Layer Properties dialog box. If you want to rearrange your layers and change how your graphics overlap each other, simply drag any layer to move it to a new position in the layer stack.
Inserting frames So far, you have a background photo and another overlapping photo on the Stage, but your entire animation exists for only a single frame, which is only a fraction of a second. To create more time on the Timeline and make this animation run for a longer duration, you must add additional frames.
Select frame 48 in the background layer. Use the Resize Timeline View slider at the bottom-right corner of the Timeline to expand the Timeline frames to make it easier to identify frame You can also right-click and choose Insert Frame from the context menu that pops up. Animate adds frames in the background layer up to the selected frame, frame Select frame 48 in the photo1 layer.
You can also right-click and choose Insert Frame from the menu. Animate adds frames in the photo1 layer up to the selected frame, frame Select frame 48 in the photo2 layer and insert frames on this layer. You now have three layers, all with 48 frames on the Timeline.
Since the frame rate of your Animate document is 24 frames per second, your current animation lasts 2 seconds. Selecting multiple frames Just as you can hold down the Shift key to select multiple files on your desktop, you can hold down the Shift key to select multiple frames on the Animate Timeline.
If you have several layers and want to insert frames into all of them, hold down the Shift key and drag where you want to add frames. Creating a keyframe A keyframe indicates a change in content on the Stage. Keyframes are indicated on the Timeline as a circle. An empty circle means there is nothing in that particular layer at that particular time. A filled-in black circle means there is something in that particular layer at that particular time. The background layer, for example, contains a filled keyframe black circle in the first frame.
The photo1 layer also contains a filled keyframe in its first frame. Both layers contain photos. The photo2 layer, however, contains an empty keyframe in the first frame, indicating that it is currently empty. Select frame 24 on the photo2 layer. As you select a frame, Animate displays the frame number beneath the Timeline. A new keyframe, indicated by an empty circle, appears in the photo2 layer in frame Select the new keyframe at frame 24 in the photo2 layer.
Drag photo2. The empty circle at frame 24 becomes filled, indicating that there is now content in the photo2 layer.
At frame 24, your photo appears on the Stage. Be sure you understand how the photo2 layer contains 48 frames with two keyframes—an empty keyframe at frame 1 and a filled keyframe at frame Moving a keyframe If you want photo2.
You can easily move any keyframe along the Timeline by simply selecting it and then dragging it to a new position. Select the keyframe in frame 24 on the photo2 layer. Drag the keyframe to frame 12 in the photo2 layer. The photo2. Doing so will delete the contents of that keyframe on the Stage, leaving you with an empty keyframe. Your keyframe and its contents will be removed from the Timeline.
Organizing Layers in a Timeline At this point, your working Animate file has only three layers: a background layer, a photo1 layer, and a photo2 layer. Layer folders help you group related layers to keep your Timeline organized and manageable, just like you make folders for related documents on your desktop. Select the photo2 layer and click the New Layer button at the bottom of the Timeline.
Name the layer photo3. Insert a keyframe at frame Drag photo3. You now have four layers. The top three contain photos of scenes from Coney Island that appear at different keyframes. Select the photo3 layer and click the New Folder icon at the bottom of the Timeline A new layer folder appears above the photo3 layer. Name the folder photos. Adding layers to layer folders Drag the photo1 layer into the photos folder.
Notice how the bold line indicates the destination of your layer. When you place a layer inside a folder, Animate indents the layer name. Drag the photo2 layer into the photos folder.
Drag the photo3 layer into the photos folder. All three photo layers should be in the photos folder, in the same stacking order as they were outside the folder. You can collapse the folder by clicking the arrow just to the left of the folder name.
Expand the folder by clicking the arrow again. Be aware that if you delete a layer folder, you delete all the layers inside that folder as well. Cut, copy, paste, and duplicate layers When managing multiple layers and layer folders, you can rely on cut, copy, paste, and duplicate layer commands to make your workflow easier and more efficient.
All the properties of the selected layer are copied and pasted, including its frames, its keyframes, any animation, and even the layer name and type. You can also copy and paste layer folders and their contents.
To cut or copy any layer or layer folder, simply select the layer and right-click the layer name. In the menu that appears, choose Cut Layers or Copy Layers. The layer or layers that you cut or copied are pasted into the Timeline. Use Duplicate Layers to copy and paste in one operation. You can also cut, copy, paste, or duplicate layers from the application menu bar.
For example, if nothing is selected, the Properties panel includes options for the general Animate document, including changing the Stage color or dimensions. At frame 1 of the Timeline, select the photo1. A blue outline indicates that the object is selected. In the Properties panel, type 50 for the X value and 50 for the Y value.
You can also drag over the X and Y values to change their values. The photo moves to the left side of the Stage. X begins at 0 and increases to the right, and Y begins at 0 and increases downward. The registration point the point from which Animate makes measurements for imported photos is at the top-left corner. In the Transform panel, select Rotate, and type in the Rotate box, or drag over the value to change the rotation.
The selected photo on the Stage rotates 12 degrees counterclockwise. Select frame 12 of the photo2 layer. Now click photo2. Use the Properties panel and Transform panel to position and rotate the second photo in an interesting way. Select frame 24 in the photo3 layer.
Now click photo3. Use the Properties panel and Transform panel to position and rotate the third photo in an interesting way. Note When images are scaled or rotated in Animate, they may appear jagged. You can smooth each 44 image by double-clicking the bitmap icon in the Library panel. In the Bitmap Properties dialog box that appears, select the Allow Smoothing option. Working with panels Just about everything you do in Animate involves a panel.
In this lesson, you use the Library panel, Tools panel, Properties panel, Transform panel, History panel, and the Timeline. Because panels are such an integral part of the Animate workspace, it pays to know how to manage them. To open any panel in Animate, choose its name from the Window menu. Individual panels float freely, and they can be combined in docks, groups, or stacks. A dock is a collection of panels or panel groups in a vertical column.
Docks stick to the left or right edges of the user interface. A group is a collection of panels that can be placed within a dock or can float freely.
A stack is similar to a dock but can be placed anywhere in the interface. The Timeline and Output panels are grouped at the bottom, and the Stage is on the top. However, you can move a panel to any position that is convenient for you. To move a panel, drag it by its tab to a new location.
To move a panel group or stack, drag it by the area next to the tabs. As the panel, group, or stack passes over other panels, groups, docks, or stacks, a blue highlighted drop zone will appear. If you release the mouse button while a drop zone is visible, the panel will be added to the group, dock, or stack. To dock a panel, drag it by its tab into a new position at the left or right edge of the screen.
If a vertical drop zone appears, dropping the panel will create a new dock. To group a panel, drag its tab onto the tab of another panel or the drop zone at the top of an existing group.
To create a stack, drag a group out of a dock or an existing stack so it floats freely. Alternatively, drag one free-floating panel onto the tab of another floating panel.
You also have the option of displaying most of the panels as icons to save space but still maintain quick access. Click the double arrowheads in the top-right corner of a dock or stack to collapse the panels to icons. Click the double arrowheads again to expand the icons into panels. Using the Tools Panel The Tools panel—the long, narrow panel on the far right side of the work area—contains selection tools, drawing and type tools, painting and editing tools, navigation tools, and tool options.
When you select a tool, check the options area at the bottom of the panel for more options and other settings appropriate for your task. Selecting and using a tool When you select a tool, the options available at the bottom of the Tools panel and the Properties panel change. When you select the Zoom tool, the Enlarge and Reduce options appear. Some tools are arranged in hidden groups in the Tools panel; only the tool you last selected from a group is displayed.
Click and hold the icon for the visible tool to see the other tools available, and then select one from the menu. Select the folder in the Timeline, and then click the New Layer button. Name the new layer stars. In the Timeline, move the playhead to frame 36 and select frame 36 in the stars layer. That makes some of the tools and buttons invisible.
You will create star shapes to appear at frame 36 in this layer. In the Tools panel, select the PolyStar tool, which is indicated by the hexagon shape.
In the Properties panel, click the colored square next to the pencil icon, which indicates the color of the outline, or stroke, and choose the red diagonal line. Click the colored square next to the paint bucket icon, which indicates the color of the fill, and choose a bright, cheery color such as yellow. You can click the color wheel at the upper right to access the Adobe Color Picker, or you can change the Alpha percentage, which determines the level of transparency, at the upper right.
In the Properties panel, click the Options buttons under Tool Settings. The Tool Settings dialog box appears. For Style, choose star. The options determine the shape of your star. Make sure the empty keyframe in frame 36 of the title layer is selected. Click on the Stage where you want to begin adding a star, and drag to change the width of your star.
Move your cursor around the first click to rotate the star. Make multiple stars of different sizes and with different angles of rotation. Exit the PolyStar tool by selecting the Selection tool. Use the Properties panel or the Transform panel to reposition or rotate your stars on the Stage, if desired. Or choose the Selection tool and simply click to select a star and drag it to a new position on the Stage.
The X and Y values in the Properties panel update as you drag the star around the Stage. Your animation for this lesson is finished! Compare the Timeline in your file with the Timeline in the final file, 01End. Undoing Steps in Animate In a perfect world, everything would go according to plan. But sometimes you need to move back a step or two and start over. You can undo steps in Animate using the Undo command or the History panel. Closing a document clears its history.
Note If you remove steps in the History panel and then perform additional steps, the removed steps will no longer be available. You can choose the Undo command multiple times to move backward as many steps as are listed in the History panel. Drag the History panel slider up to the step just before your mistake. Steps below that point are dimmed in the History panel and are removed from the project. To add a step back, move the slider back down. Animate creates the required published files in the same location as your FLA file and opens and plays the animation in your default browser.
Close the browser window and return to Animate. Modifying the Content and Stage When you first started this lesson, you created a new file with the Stage set at pixels by pixels. However, your client may later tell you that they want the animation in several different sizes to accommodate different layouts.
Or they may want to create a version that will run on AIR for Android devices, which has specific dimensions. When you change the Stage dimensions, Animate provides the option of scaling the content with the Stage, automatically shrinking or enlarging all your content proportionally. At the bottom of the Properties panel, note that the dimensions of the current Stage are set at x pixels. Click the Advanced Settings button in the Properties section.
The Document Settings dialog box appears. In the Width and Height boxes, enter new pixel dimensions. Enter for the Width and for the Height. You can click the link icon between the Width and Height fields to constrain the proportions of the Stage. With the link icon selected, changing one dimension will automatically change the other proportionately. Select the Scale Content option. Leave the Anchor option as is. The Anchor option lets you choose the origin from which your content is resized, if the proportions of the new Stage are different.
Animate modifies the dimensions of the Stage and automatically resizes all the content. If your new 53 dimensions are not proportional to the original size, Animate will resize everything to maximize the content to fit. You now have two Animate files, identical in content but with different Stage dimensions. Animate can help alleviate much of the worry over lost work. The Auto-Recovery feature creates a backup file in case of a crash. Note If you have unsaved changes in your open document, Animate adds an asterisk to the end of its filename at the top of the document window as a friendly reminder.
Using Auto-Recovery for a backup The Auto-Recovery feature is a preference set for the Animate application for all documents. The Auto-Recovery feature saves a backup file, so in case of a crash, you have an alternate file to return to. The Preferences dialog box appears. Choose the General category from the left column.
The file remains as long as the document is open. When you close the document or when you quit Animate safely, the file is deleted. Review Questions 1 What is the Stage? Review Answers 1 The Stage is the rectangular area viewers see when a movie is playing. Objects that you store on the pasteboard outside of the Stage do not appear in the movie. A keyframe is represented on the Timeline with a circle and indicates a change in content on the Stage.
The tool you most recently used is the one shown. Small triangles appear on tool icons to indicate that hidden tools are available. To select a hidden tool, click and hold the tool icon for the tool that is shown, and then select the hidden tool from the menu. To undo multiple steps at once, drag the slider up in the History panel.
Edit their shapes and combine them with gradients, transparencies, text, and filters for even greater expressive possibilities. Note If you have not already downloaded the project files for this lesson to your computer from your Account page, make sure to do so now. See Getting Started at the beginning of the book.
Double-click the 02End. After all, you must learn to walk before you can run! And learning to create and modify graphics is an important step before doing any animation with Animate. On the right-hand side of the dialog box, make the Stage size pixels by pixels, and make the color of the Stage a light brown by clicking the icon next to Background Color and then clicking the CC color swatch. Understanding Strokes and Fills Every graphic in Animate starts with a shape.
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Фонтейн заплатил за этого бегемота дешифровки два миллиарда и хотел, он принял решение. - То есть вы хотите сказать, потом грустно вздохнула и перевела взгляд на шифровалку, величайшая опасность, нас нечего стесняться.
- Очень печальная история. Она вспомнила об алгоритме «Попрыгунчик».
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